One of the most underrated skills in animation isn’t animating — it’s how you ask for feedback.
Post a clip with zero context and you’ll get vague replies. Post it well and you’ll get the kind of sharp, specific notes that actually move your work forward. Here’s how to do it.
When posting a WIP, include:
1. What you’re happy with
Tell us what you feel is working. This isn’t fishing for compliments — it helps reviewers focus their energy on what still needs work rather than re-praising the parts you already nailed.
2. What you’re unsure about
Be specific. “The weight feels off in the settle” is infinitely more useful than “something feels wrong.” The more precisely you can identify what’s bothering you, the faster it gets solved.
3. The type of feedback you need
Are you after aesthetic/artistic notes, or technical/mechanical ones? Early-stage gut-check, or frame-level polish notes? Tell us. A senior game animator and a student might give very different feedback — let them know what’s most useful to you right now.
4. Multiple angles when relevant
Especially for game animation — side profile, front, back, and a gameplay perspective shot if you have it. Weight and timing read very differently from different angles.
5. Reference (if you used any)
Share what you were going for. It helps reviewers understand intent vs execution.
When giving feedback:
- Be specific. “The arm feels floaty” is good. “The arm feels floaty from frames 12–18 — try adding a sharper ease-out into the hold” is great.
- Be kind but honest. The goal is to help someone improve, not to make them feel bad or to protect their feelings at the cost of their growth.
- Engage with their goals. If they’re trying to solve a weight problem, don’t spend the whole reply talking about finger poses.
Follow this format and the quality of conversation in this community will be genuinely excellent. Can’t wait to see what you’re all working on. ![]()